more github username updates

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Pagwin 2025-06-09 18:49:28 -04:00
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@ -204,4 +204,4 @@ So that was fun going through and making all this work out well, now I can gener
Could I optimize this more? Yes I could pre-allocate a buffer and use a specialized thread pool(and probably some unsafe code as well thinking about it). But I won't because it's fast enough, the remaining speed gains probably aren't worth it and most of the execution time is spent writing the results to disk. Overall this was a fun sidequest as a part of the fraction quest. I did other stuff between the article before the fraction one and the fraction one and maybe I'll dump those articles at some point soon so I can stop feeling bad about them sitting in my website's git repo doing nothing.
[git repo with the generator](https://github.com/Pagwin-Fedora/fraction_generator)
[git repo with the generator](https://github.com/Pagwin2/fraction_generator)

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@ -22,7 +22,7 @@ I was aware of Github actions and a vague sense of how it should work observing
## The spark to actually do it
Then for a couple of reasons wanted to write a blog article about progress on [Pogo](https://github.com/Pagwin-Fedora/Pogo). But I decided that before I wrote any more articles that I should go look into setting up CD for my site.
Then for a couple of reasons wanted to write a blog article about progress on [Pogo](https://github.com/Pagwin2/Pogo). But I decided that before I wrote any more articles that I should go look into setting up CD for my site.

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Either I should've made pull request(s) to improve mineflayer or shut the fuck up.**
## Preface
Given I'm gonna be complaining about [mineflayer](https://github.com/PrismarineJS/mineflayer) you may be wondering why I don't roll with something else given my complaints. The problem with that is that there is nothing else to my knowledge or at least nothing else high level, not even in other languages. There probably is and I just didn't look hard enough but oh well. Also I would've built up my own thing from scratch but reverse engineering/reimplementing a network protocol without official docs and without even unofficial docs if you're trying to do stuff with older versions is kinda hard and if you wanna see how far I got then you can look at the [repo with my work](https://github.com/Pagwin-Fedora/McProtocolLearning) and I refused to work with the slightly lower level(relative to mineflayer) [node minecraft protocol](https://github.com/PrismarineJS/node-minecraft-protocol)(made by the same person) because if I'm using someone else's work I may as well go all the way to the highest level
Given I'm gonna be complaining about [mineflayer](https://github.com/PrismarineJS/mineflayer) you may be wondering why I don't roll with something else given my complaints. The problem with that is that there is nothing else to my knowledge or at least nothing else high level, not even in other languages. There probably is and I just didn't look hard enough but oh well. Also I would've built up my own thing from scratch but reverse engineering/reimplementing a network protocol without official docs and without even unofficial docs if you're trying to do stuff with older versions is kinda hard and if you wanna see how far I got then you can look at the [repo with my work](https://github.com/Pagwin2/McProtocolLearning) and I refused to work with the slightly lower level(relative to mineflayer) [node minecraft protocol](https://github.com/PrismarineJS/node-minecraft-protocol)(made by the same person) because if I'm using someone else's work I may as well go all the way to the highest level
## Why?
Oh yeah I decided to make a minecraft bot because it seemed fun and it seems like there's all sorts of room to implement cool stuff though the specifics of what I'm making will probably be covered in another block post. Anyways onto the problems with mineflayer
## constructor isn't used to create an object

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tags: []
---
So in [My last blog](https://pagwin.xyz/blog/gh_actions/), I briefly mentioned a project I'm working on called [Pogo](https://github.com/Pagwin-Fedora/Pogo) and then said absolutely nothing about what it actually is or what I was going to do with it. I did say I wanted to write a blog article on it though and this is that blog article.
So in [My last blog](https://pagwin.xyz/blog/gh_actions/), I briefly mentioned a project I'm working on called [Pogo](https://github.com/Pagwin2/Pogo) and then said absolutely nothing about what it actually is or what I was going to do with it. I did say I wanted to write a blog article on it though and this is that blog article.
## What is Pogo?
[Pogo](https://github.com/Pagwin-Fedora/Pogo) is a todo list I'm working on that I wanted to use as an excuse to learn
[Pogo](https://github.com/Pagwin2/Pogo) is a todo list I'm working on that I wanted to use as an excuse to learn
1. [Go](https://go.dev/)
2. [Rust](https://www.rust-lang.org/)'s FFI

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@ -16,7 +16,7 @@ This is the second blog article I've written dissing on how a library does somet
## What is Serenity?
[Serenity](https://crates.io/crates/serenity) is a rust crate that can be used to create discord bots. I've used it a couple of times without issue mainly for [DBMS](https://github.com/Pagwin-Fedora/DBMS) and [frame yeet](https://github.com/Pagwin-Fedora/discord-frame-yeet), very professional names I know. However the issues come up when you want mutable state in the [event handler](https://docs.rs/serenity/0.11.5/serenity/client/trait.EventHandler.html).
[Serenity](https://crates.io/crates/serenity) is a rust crate that can be used to create discord bots. I've used it a couple of times without issue mainly for [DBMS](https://github.com/Pagwin2/DBMS) and [frame yeet](https://github.com/Pagwin2/discord-frame-yeet), very professional names I know. However the issues come up when you want mutable state in the [event handler](https://docs.rs/serenity/0.11.5/serenity/client/trait.EventHandler.html).
## No mutable self

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@ -20,7 +20,7 @@ I was planning on adding comments which meant doing more than static files so it
## Numbers with finite vs infinite kolmogorov complexity
This is a blog post in the website git repo it's pretty much fully written but I decided I didn't want to publish it fully. You'll find the markdown [here](https://github.com/Pagwin-Fedora/website/blob/master/content/blog/finite_KCMP_nums.md). To describe the idea in brief for any mathematical object you can either describe it with a program written in a turing complete program that takes up a finite amount of space or you can't. If you can and the value you get as you run the program for an arbitrarily large number of steps is well defined then it has finite kolmogorove complexity and if you can't it has infinite. The blog post describes why the well defined part is needed as well as a badly written proof for why the set of all real numbers with finite kolmogorov complexity has the same cardinality as the intgers and ends with unfalsifiable nonsense conjecture about the universe. Sidenote: if you try to brute force the value of ψ (as described in the full post) you'll find that the cardinality of the set of all possible values for ψ is the same as for the Real numbers which is amusing.
This is a blog post in the website git repo it's pretty much fully written but I decided I didn't want to publish it fully. You'll find the markdown [here](https://github.com/Pagwin2/website/blob/master/content/blog/finite_KCMP_nums.md). To describe the idea in brief for any mathematical object you can either describe it with a program written in a turing complete program that takes up a finite amount of space or you can't. If you can and the value you get as you run the program for an arbitrarily large number of steps is well defined then it has finite kolmogorove complexity and if you can't it has infinite. The blog post describes why the well defined part is needed as well as a badly written proof for why the set of all real numbers with finite kolmogorov complexity has the same cardinality as the intgers and ends with unfalsifiable nonsense conjecture about the universe. Sidenote: if you try to brute force the value of ψ (as described in the full post) you'll find that the cardinality of the set of all possible values for ψ is the same as for the Real numbers which is amusing.
## Remember pogo?
@ -83,7 +83,7 @@ instance Ord SubShell where
```
:) this was for modeling electron subshells btw here's a [gist](https://gist.github.com/Pagwin-Fedora/07042faaa3e5ae275652874b47cb969f) with the full program.
:) this was for modeling electron subshells btw here's a [gist](https://gist.github.com/Pagwin2/07042faaa3e5ae275652874b47cb969f) with the full program.
## The fractions sidequest continues

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@import url("/static/css/icon-print.css") layer(print);
</style>
<a
href="https://github.com/Pagwin-Fedora"
href="https://github.com/Pagwin2"
target="_top"
id="a2">
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</div>
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