From 3f67964da277f386f610d6e6ec142675560b2d42 Mon Sep 17 00:00:00 2001 From: Pagwin Date: Sat, 8 Feb 2025 21:12:27 -0500 Subject: [PATCH] more posts --- posts/model_of_anticheat.md | 21 +++++++++++++++++++++ posts/semantics_vs_layout.md | 13 +++++++++++++ 2 files changed, 34 insertions(+) create mode 100644 posts/model_of_anticheat.md create mode 100644 posts/semantics_vs_layout.md diff --git a/posts/model_of_anticheat.md b/posts/model_of_anticheat.md new file mode 100644 index 0000000..54daec8 --- /dev/null +++ b/posts/model_of_anticheat.md @@ -0,0 +1,21 @@ +--- +title: "Perspectives on anti-cheat" + +description: "" + +date: "2025-02-08" + +draft: true + +tags: [] +--- + +Game development is an interesting area of software development. +There's so many bits of CS and math that it touches on just to work. +Linear algebra for a lot of graphics related things, finite state machines for some AI, [game matchmaking](https://en.wikipedia.org/wiki/TrueSkill) and more, some of which I'm completely unaware of. + +I'm not interested in doing game dev myself but there's one problem in game dev which has some room for a different (probably) better solution. + +So that's what this post is about, my current understanding of what most modern anti-cheats do and what I think would be a better solution. + + diff --git a/posts/semantics_vs_layout.md b/posts/semantics_vs_layout.md new file mode 100644 index 0000000..412d115 --- /dev/null +++ b/posts/semantics_vs_layout.md @@ -0,0 +1,13 @@ +--- +title: "" + +description: "" + +date: "2025-02-08" + +draft: true + +tags: [] +--- + +https://blog.dwac.dev/posts/html-whitespace/