replaced array based binary tree for pointer based binary tree and got a draft of insertion done and a good chunk of a draft for removal done
This commit is contained in:
parent
c47ee41caf
commit
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1 changed files with 416 additions and 194 deletions
610
Map.hpp
610
Map.hpp
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@ -1,8 +1,8 @@
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// commenting everything out when I commit so all commits my code technically
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// compiles
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <deque>
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#include <initializer_list>
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#include <iterator>
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#include <optional>
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@ -18,27 +18,84 @@ template <typename Key_T, typename Mapped_T> class Map;
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namespace {
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enum class Color { Red, Black };
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enum class Direction { Left, Right };
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Direction operator!(Direction dir) {
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switch (dir) {
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case Direction::Left:
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return Direction::Right;
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case Direction::Right:
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return Direction::Left;
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default:
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// unreachable the only directions are left and right
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assert(false);
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}
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}
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template <typename Key_T, typename Mapped_T> struct BookKeeping {
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friend class Map<Key_T, Mapped_T>;
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using Self = BookKeeping<Key_T, Mapped_T>;
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using ValueType = std::pair<const Key_T, Mapped_T>;
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Map<Key_T, Mapped_T> &parent;
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friend class Map<Key_T, Mapped_T>;
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Map<Key_T, Mapped_T> &container;
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ValueType value;
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std::size_t self;
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Color color;
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// nullptr indicates empty
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Self *parent;
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Self *left;
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Self *right;
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Self *prev;
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Self *next;
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// reference to a pointer because the alternatives were worse
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inline Self *&child(Direction dir) {
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switch (dir) {
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case Direction::Left:
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return left;
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break;
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case Direction::Right:
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return right;
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break;
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}
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}
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// this is root/P for this method
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// copying from wikipedia RotateDirRoot with translation into my own idioms
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// https://en.wikipedia.org/wiki/Red%E2%80%93black_tree#Operations
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inline void rotate(Direction dir) {
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// wikipedia version uses alphabet soup, might fix later
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Self *P = this;
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auto &T = container;
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Self *G = P->parent;
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Self *S = P->child(!dir);
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Self *C;
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std::optional<std::size_t> next;
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std::optional<std::size_t> prev;
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// this method shouldn't be called in cases where this assert will trip
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assert(S != nullptr);
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//
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C = S->child(dir);
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P->child(!dir) = C;
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if (C != nullptr) {
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C->parent = P;
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}
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S->child(dir) = P;
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P->parent = S;
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S->parent = G;
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if (G != nullptr) {
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if (P == G->right) {
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G->right = S;
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} else {
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G->left = S;
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}
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} else {
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T->root = S;
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}
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}
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};
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} // namespace
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// https://en.wikipedia.org/wiki/Red%E2%80%93black_tree
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template <typename Key_T, typename Mapped_T> class Map {
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private:
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using ValueType = std::pair<const Key_T, Mapped_T>;
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// idx 0 = root
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// left = parent * 2 + 1
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// right = parent * 2 + 2
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std::vector<std::optional<BookKeeping<Key_T, Mapped_T>>> store;
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std::vector<Color> coloration;
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using Node = BookKeeping<Key_T, Mapped_T>;
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using Map_T = Map<Key_T, Mapped_T>;
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public:
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class Iterator;
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friend class Iterator;
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friend class ConstIterator;
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friend class ReverseIterator;
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friend struct BookKeeping<Key_T, Mapped_T>;
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// TODO: Iterator functionality
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friend Node;
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class Iterator {
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friend class Map<Key_T, Mapped_T>;
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friend struct BookKeeping<Key_T, Mapped_T>;
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friend Map_T;
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friend Node;
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public:
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private:
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enum class PastElem { start, end, neither };
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// pointer needed so we can replace as needed
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BookKeeping<Key_T, Mapped_T> *parent;
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// TODO: next/prev found in bookkeeping
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// Note: only used when past first/last element
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PastElem use;
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std::optional<std::size_t> next_or_prev;
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Iterator(std::optional<BookKeeping<Key_T, Mapped_T>> &parent)
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: parent{&parent}, use{PastElem::neither}, next_or_prev{std::nullopt} {}
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Node *ref;
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Node *escape;
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Iterator(Node *ref, Node *escape = nullptr) : ref{ref}, escape{escape} {}
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public:
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Iterator() = delete;
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ConstIterator to_const() const { return ConstIterator(*this); }
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Iterator &operator++() { return *this; }
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Iterator &operator++() {
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if (ref == nullptr) {
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ref = escape;
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return *this;
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}
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if (ref->next == nullptr) {
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escape = ref;
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}
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ref = ref->next;
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return *this;
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}
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Iterator operator++(int) {
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Iterator tmp = *this;
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++(*this);
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return tmp;
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}
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Iterator &operator--() { return *this; }
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Iterator &operator--() {
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if (ref == nullptr) {
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ref = escape;
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return *this;
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}
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if (ref->prev == nullptr) {
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escape = ref;
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}
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ref = ref->prev;
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return *this;
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}
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Iterator operator--(int) {
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Iterator tmp = *this;
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--(*this);
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return tmp;
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}
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ValueType &operator*() const { return parent.parent.at(parent.self); }
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ValueType *operator->() const { return &**this; }
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ValueType &operator*() const { return this->ref->value; }
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ValueType *operator->() const { return &this->ref->value; }
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friend bool operator==(Iterator const &lhs, Iterator const &rhs) {
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return lhs.store_iter == rhs.store_iter;
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return lhs.ref == rhs.ref;
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}
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friend bool operator!=(Iterator const &lhs, Iterator const &rhs) {
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return lhs.store_iter != rhs.store_iter;
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return lhs.ref != rhs.ref;
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}
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friend bool operator==(ConstIterator const &lhs, Iterator const &rhs) {
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return lhs == rhs.to_const();
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return lhs.store_iter.ref == rhs.ref;
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}
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friend bool operator!=(ConstIterator const &lhs, Iterator const &rhs) {
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return lhs != rhs.to_const();
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return lhs.store_iter.ref != rhs.ref;
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}
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friend bool operator==(Iterator const &lhs, ConstIterator const &rhs) {
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return lhs.to_const() == rhs;
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return lhs.ref == rhs.store_iter.ref;
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}
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friend bool operator!=(Iterator const &lhs, ConstIterator const &rhs) {
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return lhs.to_const() != rhs;
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return lhs.ref != rhs.store_iter.ref;
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}
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};
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class ConstIterator {
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}
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const ValueType &operator*() const { return *this->store_iter; }
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const ValueType *operator->() const {
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// I find this rather funny
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return this->store_iter.operator->();
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}
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friend bool operator!=(ConstIterator const &lhs, ConstIterator const &rhs) {
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class ReverseIterator {
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public:
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friend class Map<Key_T, Mapped_T>;
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using underlying = typename std::vector<std::optional<ValueType>>::iterator;
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friend class Iterator;
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using underlying = Iterator;
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private:
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underlying store_iter;
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public:
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ReverseIterator() = delete;
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ReverseIterator(underlying store_iter) : store_iter{store_iter} {}
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ReverseIterator &operator++() {}
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ReverseIterator operator++(int) {}
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ReverseIterator &operator--() {}
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ReverseIterator operator--(int) {}
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ValueType &operator*() const {}
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ValueType *operator->() const {}
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ReverseIterator &operator++() {
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--store_iter;
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return *this;
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}
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ReverseIterator operator++(int) {
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ReverseIterator ret = *this;
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++(*this);
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return ret;
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}
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ReverseIterator &operator--() {
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++store_iter;
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return *this;
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}
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ReverseIterator operator--(int) {
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ReverseIterator ret = *this;
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--(*this);
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return ret;
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}
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ValueType &operator*() const { return this->store_iter.ref->value; }
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ValueType *operator->() const { return &this->store_iter.ref->value; }
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friend bool operator==(ReverseIterator const &lhs,
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ReverseIterator const &rhs) {
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return lhs.store_iter == rhs.store_iter;
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return lhs.store_iter != rhs.store_iter;
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}
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};
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Map() : store{} {}
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Map(const Map &rhs) : store{rhs.store} {}
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Map &operator=(const Map &rhs) { this->store = rhs.store; }
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Map(std::initializer_list<ValueType> elems) : store{} {
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private:
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Node *root;
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Node *min;
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Node *max;
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std::vector<Node> nodes;
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public:
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Map() : root{nullptr}, min{nullptr}, max{nullptr}, nodes{} {}
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Map(const Map &rhs)
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: root{rhs.root}, min{nullptr}, max{nullptr}, nodes{rhs.nodes} {}
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Map &operator=(const Map &rhs) {
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this->root = rhs.root;
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this->min = rhs.min;
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this->max = rhs.max;
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this->nodes = rhs.nodes;
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}
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Map(std::initializer_list<ValueType> elems) : root{nullptr}, nodes{} {
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this->insert(elems.begin(), elems.end());
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}
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// who cares we're using vector
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~Map() {}
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size_t size() const {
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std::size_t count = 0;
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for (auto &m_pair : this->store) {
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count += m_pair.has_value() ? 1 : 0;
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}
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return count;
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root = nullptr;
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return this->nodes.size();
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}
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bool empty() const { return this->store.empty(); }
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// TODO: Iterator creation
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Iterator begin() {}
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Iterator end() {}
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ConstIterator begin() const {}
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ConstIterator end() const {}
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ConstIterator cbegin() const {}
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ConstIterator cend() const {}
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ReverseIterator rbegin() {}
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ReverseIterator rend() {}
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// TODO: actually return an iterator from find and deal with error cases
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// correctly, also need to update for new bookkeeping type
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bool empty() const { return this->size() == 0; }
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Iterator begin() { return Iterator{min}; }
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Iterator end() { return Iterator{nullptr, max}; }
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ConstIterator begin() const { return ConstIterator{this->begin()}; }
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ConstIterator end() const { return ConstIterator{this->end()}; }
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ConstIterator cbegin() const { return this->begin(); }
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ConstIterator cend() const { return this->end(); }
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ReverseIterator rbegin() { return ReverseIterator{Iterator{this->max}}; }
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ReverseIterator rend() { return ReverseIterator{Iterator{nullptr, min}}; }
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Iterator find(const Key_T &key) {
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std::size_t idx = 0;
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while (store[idx].first != key) {
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if (idx >= store.size()) {
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return this->end();
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}
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if (store[idx].first < key) {
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idx = idx * 2 + 1;
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} else {
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idx = idx * 2 + 2;
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}
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// we need a locate slot function for insert regardless so might as well use
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// it here
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auto [parent, dir] = this->locate_slot(key);
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if (parent == nullptr) {
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return this->end();
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}
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}
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ConstIterator find(const Key_T &key) const {
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std::size_t idx = 0;
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while (store[idx].first != key) {
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if (idx >= store.size()) {
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return this->end();
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}
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if (store[idx].first < key) {
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idx = idx * 2 + 1;
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} else {
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idx = idx * 2 + 2;
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}
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if (parent->child(dir) == nullptr) {
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return this->end();
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}
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return Iterator{parent->child(dir)};
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}
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// implicit cast to ConstIterator from Iterator
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ConstIterator find(const Key_T &key) const { return this->find(key); }
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Mapped_T &at(const Key_T &key) {
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std::size_t i = 0;
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while (this->store.at(i).has_value()) {
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switch (true) {
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case this->store.at(i).first == key:
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return this->store.at(i).second;
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case this->store.at(i).first < key:
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i = 2 * i + 1;
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break;
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case this->store.at(i).first > key:
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i = 2 * i + 2;
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break;
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}
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}
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throw std::out_of_range{""};
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}
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Mapped_T &at(const Key_T &key) { return (this->find(key))->second; }
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const Mapped_T &at(const Key_T &key) const { return this->at(key); }
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Mapped_T &operator[](const Key_T &key) { return this->at(key); }
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private:
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Color getColor(std::size_t i) {
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if (this->store.size() <= i) {
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return Color::Black;
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void handle_root_rotation(Node *grandparent, Node *parent, Node *inserting,
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Direction dir) {
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// making inner grandchild into outer grandchild
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if (inserting == parent->child(!dir)) {
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parent->rotate(dir);
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inserting = parent;
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parent = grandparent->child(dir);
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}
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if (!this->store.at(i).has_value()) {
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return Color::Black;
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}
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return this->store.at(i).value().color;
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}
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std::size_t find_null(const Key_T &key) {
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std::size_t idx = 0;
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while (store[idx].first != key) {
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if (idx >= store.size()) {
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return this->end();
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}
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if (store[idx].first < key) {
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if (idx * 2 + 1 > store.size() || !store.at(idx * 2 + 1).has_value()) {
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idx = idx * 2 + 1;
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break;
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}
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idx = idx * 2 + 1;
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// RotateDirRoot(T,G,1-dir);
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Node *gr_grandparent = grandparent->parent;
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Node *sibling = grandparent->child(!dir);
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assert(sibling != nullptr);
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Node *child = sibling->child(dir);
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grandparent->child(!dir) = child;
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sibling->child(dir) = grandparent;
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grandparent->parent = sibling;
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sibling->parent = gr_grandparent;
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if (gr_grandparent != nullptr) {
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Direction grandparent_direction;
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if (gr_grandparent->left == grandparent) {
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grandparent_direction = Direction::Left;
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} else {
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if (idx * 2 + 2 > store.size() || !store.at(idx * 2 + 2).has_value()) {
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idx = idx * 2 + 2;
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break;
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}
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idx = idx * 2 + 2;
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grandparent_direction = Direction::Right;
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}
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gr_grandparent->child(grandparent_direction) = sibling;
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} else {
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this->root = sibling;
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}
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parent->color = Color::Black;
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grandparent->color = Color::Red;
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}
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// heavily referencing the wikipedia implementation for this
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// https://en.wikipedia.org/wiki/Red%E2%80%93black_tree#Insertion
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void insert_helper(Node *to_insert, Node *parent, Direction dir) {
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// initialize the element we're inserting
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to_insert->color = Color::Red;
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to_insert->left = nullptr;
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to_insert->right = nullptr;
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to_insert->parent = parent;
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switch (dir) {
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case Direction::Left:
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to_insert->next = parent;
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to_insert->prev = parent->prev;
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parent->prev = to_insert;
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break;
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case Direction::Right:
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to_insert->prev = parent;
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to_insert->next = parent->next;
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parent->next = to_insert;
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break;
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}
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// if this is the first element to be inserted it's root
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if (to_insert->parent == nullptr) {
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this->root = to_insert;
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return;
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}
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switch (dir) {
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case Direction::Left:
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parent->left = to_insert;
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break;
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case Direction::Right:
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parent->right = to_insert;
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break;
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}
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do {
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// don't need to keep track of these in between loops they get
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// recalculated
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Node *grandparent;
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Node *uncle;
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if (parent->color == Color::Black) {
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// black parent means invariants definitely hold
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return;
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}
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grandparent = parent->parent;
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if (grandparent == nullptr) {
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// parent is root, just need to recolor it to black
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parent->color = Color::Black;
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return;
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}
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Direction parent_direction;
|
||||
if (grandparent->left == parent) {
|
||||
parent_direction = Direction::Left;
|
||||
uncle = grandparent->right;
|
||||
} else {
|
||||
parent_direction = Direction::Right;
|
||||
uncle = grandparent->left;
|
||||
}
|
||||
|
||||
if (uncle == nullptr || uncle->color == Color::Black) {
|
||||
// case 5 and 6
|
||||
this->handle_root_rotation(grandparent, parent, to_insert,
|
||||
parent_direction);
|
||||
return;
|
||||
}
|
||||
|
||||
// now we know parent and uncle are both red so red-black coloring can be
|
||||
// pushed down from grandparent
|
||||
parent->color = Color::Black;
|
||||
uncle->color = Color::Black;
|
||||
grandparent->color = Color::Red;
|
||||
|
||||
to_insert = grandparent;
|
||||
parent = to_insert->parent;
|
||||
} while (parent != nullptr);
|
||||
|
||||
// case 3: current node is red root so we're done
|
||||
}
|
||||
// returns nullptr iff map is empty
|
||||
std::pair<Node *, Direction> locate_slot(const Key_T &key) {
|
||||
Node *current = this->root;
|
||||
Node *parent = nullptr;
|
||||
Direction dir;
|
||||
while (current != nullptr && current->value.first != key) {
|
||||
parent = current;
|
||||
if (current->value.fist < key) {
|
||||
dir = Direction::Left;
|
||||
current = current->left;
|
||||
} else {
|
||||
dir = Direction::Right;
|
||||
current = current->right;
|
||||
}
|
||||
}
|
||||
return idx;
|
||||
}
|
||||
enum class Direction { left, right };
|
||||
void insert_helper(std::size_t idx, BookKeeping<Key_T, Mapped_T> to_insert) {
|
||||
// might as well make sure
|
||||
to_insert.color = Color::Red;
|
||||
std::size_t parent_idx;
|
||||
Direction relation;
|
||||
if (idx % 2 == 1) {
|
||||
parent_idx = (idx - 1) / 2;
|
||||
relation = Direction::left;
|
||||
} else {
|
||||
parent_idx = (idx - 1) / 2;
|
||||
relation = Direction::right;
|
||||
}
|
||||
BookKeeping<Key_T, Mapped_T> &parent = this->store.at(parent_idx).value();
|
||||
return std::make_pair(parent, dir);
|
||||
}
|
||||
|
||||
public:
|
||||
// TODO: single insert
|
||||
// OH NO IT SHOULD BE RED-BLACK
|
||||
// If the key does not already exist in the map, it returns an iterator
|
||||
// pointing to the new element, and true. If the key already exists, no
|
||||
// insertion is performed nor is the mapped object changed, and it returns
|
||||
// an iterator pointing to the element with the same key, and false.
|
||||
std::pair<Iterator, bool> insert(const ValueType &val) {
|
||||
|
||||
BookKeeping<Key_T, Mapped_T> new_node;
|
||||
new_node.color = Color::Red;
|
||||
new_node.value = val;
|
||||
new_node.parent = *this;
|
||||
|
||||
if (this->store.size() == 0) {
|
||||
new_node.self = 0;
|
||||
this->store.push_back(new_node);
|
||||
auto [parent, dir] = locate_slot(val.first);
|
||||
bool ret = parent->child(dir) == nullptr;
|
||||
if (!ret) {
|
||||
return std::make_pair(Iterator{parent->child(dir)}, ret);
|
||||
}
|
||||
Node to_insert;
|
||||
to_insert.value = val;
|
||||
this->nodes.push_back(std::move(to_insert));
|
||||
insert_helper(&nodes.back(), parent, dir);
|
||||
|
||||
if (min == nullptr || val.first < min->value.first) {
|
||||
min = &nodes.back();
|
||||
}
|
||||
if (max == nullptr || val.first > max->value.first) {
|
||||
max = &nodes.back();
|
||||
}
|
||||
|
||||
return std::make_pair(Iterator{&nodes.back()}, ret);
|
||||
}
|
||||
template <typename IT_T> void insert(IT_T range_beg, IT_T range_end) {
|
||||
std::for_each(range_beg, range_end,
|
||||
[&](ValueType &val) { this->insert(val); });
|
||||
}
|
||||
|
||||
private:
|
||||
void case5(Node *parent, Node *sibling, Node *close_nephew,
|
||||
Node *distant_nephew, Direction dir) {
|
||||
sibling->rotate(!dir);
|
||||
sibling->color = Color::Red;
|
||||
close_nephew->color = Color::Black;
|
||||
distant_nephew = sibling;
|
||||
sibling = close_nephew;
|
||||
case6(parent, sibling, distant_nephew, dir);
|
||||
}
|
||||
void case6(Node *parent, Node *sibling, Node *distant_nephew, Direction dir) {
|
||||
parent->rotate(dir);
|
||||
sibling->color = parent->color;
|
||||
parent->color = Color::Black;
|
||||
distant_nephew->color = Color::Black;
|
||||
}
|
||||
// heavily referring to
|
||||
// https://en.wikipedia.org/wiki/Red%E2%80%93black_tree#Removal_of_a_black_non-root_leaf
|
||||
void complex_erase(Iterator pos) {
|
||||
|
||||
Node *to_delete = pos.ref;
|
||||
Node *parent = to_delete->parent;
|
||||
assert(parent != nullptr);
|
||||
|
||||
Direction dir =
|
||||
parent->right == to_delete ? Direction::Right : Direction::Left;
|
||||
|
||||
Node *sibling;
|
||||
;
|
||||
Node *close_nephew;
|
||||
Node *distant_nephew;
|
||||
|
||||
parent->child(dir) = nullptr;
|
||||
|
||||
do {
|
||||
dir = parent->right == to_delete ? Direction::Right : Direction::Left;
|
||||
|
||||
sibling = parent->child(!dir);
|
||||
distant_nephew = sibling->child(!dir);
|
||||
close_nephew = sibling->child(dir);
|
||||
|
||||
if (sibling->color == Color::Red) {
|
||||
// case 3
|
||||
parent->rotate(dir);
|
||||
parent->color = Color::Red;
|
||||
sibling->color = Color::Black;
|
||||
sibling = close_nephew;
|
||||
// redundant?
|
||||
distant_nephew = sibling->child(!dir);
|
||||
if (distant_nephew != nullptr && distant_nephew->color == Color::Red) {
|
||||
case6(parent, sibling, distant_nephew, dir);
|
||||
return;
|
||||
}
|
||||
close_nephew = sibling->child(dir);
|
||||
if (close_nephew != nullptr && close_nephew->color == Color::Red) {
|
||||
case5(parent, sibling, close_nephew, distant_nephew, dir);
|
||||
return;
|
||||
}
|
||||
sibling->color = Color::Red;
|
||||
parent->color = Color::Black;
|
||||
return;
|
||||
}
|
||||
|
||||
if (distant_nephew != nullptr && distant_nephew->color == Color::Red) {
|
||||
case6(parent, sibling, distant_nephew, dir);
|
||||
return;
|
||||
}
|
||||
|
||||
if (close_nephew != nullptr && close_nephew->color == Color::Red) {
|
||||
case5(parent, sibling, close_nephew, distant_nephew, dir);
|
||||
return;
|
||||
}
|
||||
|
||||
if (parent->color == Color::Red) {
|
||||
// case 4
|
||||
sibling->color = Color::Red;
|
||||
parent->color = Color::Black;
|
||||
return;
|
||||
}
|
||||
|
||||
// case 2
|
||||
sibling->color = Color::Red;
|
||||
to_delete = parent;
|
||||
parent = to_delete->parent;
|
||||
} while (parent != nullptr);
|
||||
}
|
||||
|
||||
public:
|
||||
// TODO: erase via iterator
|
||||
void erase(Iterator pos) {
|
||||
// RED BLACK TREE oh no
|
||||
// simple cases
|
||||
Node *ref = pos.ref;
|
||||
|
||||
// 2 children just copy over the in order successor and remove successor
|
||||
|
||||
this->complex_erase(pos);
|
||||
}
|
||||
void erase(const Key_T &key) { this->erase(this->find(key)); }
|
||||
void clear() { this->store = {}; }
|
||||
void clear() {
|
||||
this->root = nullptr;
|
||||
this->nodes.clear();
|
||||
}
|
||||
friend bool operator==(const Map &lhs, const Map &rhs) {
|
||||
if (lhs.store.size() != rhs.store.size()) {
|
||||
if (lhs.nodes.size() != rhs.nodes.size()) {
|
||||
return false;
|
||||
}
|
||||
auto liter = lhs.cbegin();
|
||||
|
@ -336,40 +591,7 @@ public:
|
|||
friend bool operator!=(const Map &lhs, const Map &rhs) {
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
friend bool operator<(const Map &lhs, const Map &rhs) {
|
||||
std::size_t lhs_i = 0;
|
||||
std::size_t rhs_i = 0;
|
||||
for (; lhs_i < lhs.store.size() && rhs_i < rhs.store.size();
|
||||
lhs_i++, rhs_i++) {
|
||||
bool lhs_exhaust = false;
|
||||
while (!lhs.store[lhs_i].has_value()) {
|
||||
lhs_i++;
|
||||
if (lhs.store.size() >= lhs_i) {
|
||||
lhs_exhaust = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool rhs_exhaust = false;
|
||||
while (!rhs.store[rhs_i].has_value()) {
|
||||
rhs_i++;
|
||||
if (rhs.store.size() >= rhs_i) {
|
||||
rhs_exhaust = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (lhs_exhaust && !rhs_exhaust) {
|
||||
return true;
|
||||
}
|
||||
if (lhs_exhaust || rhs_exhaust) {
|
||||
break;
|
||||
}
|
||||
if (lhs.store[lhs_i] != rhs.store[rhs_i]) {
|
||||
return lhs.store[lhs_i] < rhs.store[rhs_i];
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
// TODO
|
||||
friend bool operator<(const Map &lhs, const Map &rhs) { return false; }
|
||||
};
|
||||
} // namespace cs440
|
||||
|
|
Loading…
Reference in a new issue