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posts/model_of_anticheat.md
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posts/model_of_anticheat.md
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title: "Perspectives on anti-cheat"
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description: ""
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date: "2025-02-08"
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draft: true
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tags: []
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Game development is an interesting area of software development.
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There's so many bits of CS and math that it touches on just to work.
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Linear algebra for a lot of graphics related things, finite state machines for some AI, [game matchmaking](https://en.wikipedia.org/wiki/TrueSkill) and more, some of which I'm completely unaware of.
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I'm not interested in doing game dev myself but there's one problem in game dev which has some room for a different (probably) better solution.
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So that's what this post is about, my current understanding of what most modern anti-cheats do and what I think would be a better solution.
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posts/semantics_vs_layout.md
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posts/semantics_vs_layout.md
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title: ""
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description: ""
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date: "2025-02-08"
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draft: true
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tags: []
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---
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https://blog.dwac.dev/posts/html-whitespace/
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