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title | description | date | draft | tags |
---|---|---|---|---|
Perspectives on anti-cheat | 2025-02-08 | true |
Game development is an interesting area of software development. There's so many bits of CS and math that it touches on just to work. Linear algebra for a lot of graphics related things, finite state machines for some AI, game matchmaking and more, some of which I'm completely unaware of.
I'm not interested in doing game dev myself but there's one problem in game dev which has some room for a different (probably) better solution.
So that's what this post is about, my current understanding of what most modern anti-cheats do and what I think would be a better solution.