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title | description | date | draft |
---|---|---|---|
Pogo so far | A summary of the work I've done on pogo so far and where I intend to go with it | 2022-01-01 | true |
t So in My last blog, I briefly mentioned a project I'm working on called Pogo and then said absolutely nothing about what it actually is or what I was going to do with it. I did say I wanted to write a blog article on it though and this is that blog article.
What is Pogo?
Pogo is a todo list I'm working on that I wanted to use as an excuse to learn how to use Go Rust's FFI, how to store and retrieve data with SQL queries/statements. how to make UI in Dart/Flutter and how to write Sphaghetti in C++. I put it this all toegether with copious usage of FFI to connect the Rust, Go and C++ for the backend and the dart/flutter for the frontend.
Problems
But recently I've decided that all of that is dumb and unnecessary. Mostly because my architecture slowly morphed into passing around strings and I realized that my setup is overly complicated for that